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Now we talk about games.

  • Level design in Overwatch

    April 23, 2020 by

    Hey guys, we are about to reach the end of the semester. All of my writings are focusing on level designs, and I want to keep this tradition for this one as well. For this final blog post, I want to challenge myself to do some analysis about shooter levels. Why Overwatch?I’ve played Overwatch for… Read more

  • Why is puzzle-solving fun in World of Warcraft?

    April 9, 2020 by

    I’m sure if you are not a WOW player, you probably don’t know puzzle-solving quests are existing in the game. Puzzle-solving quests are all hidden in World of Warcraft. Surprisingly, the community could always dig out those hidden quests, and sometimes the puzzles are so peculiar that you have no idea how people figure them… Read more

  • How good is the level design in Half-Life Alyx

    March 26, 2020 by

    Half-Life Alyx just released two days ago. And somehow I got a free copy from Steam, so I had a chance to play this game. VR is not new for me but I have to say that this game is incredible. It has amazing graphics, immersive levels, and all the controls just feel right and… Read more

  • What makes open-world level design different?

    February 19, 2020 by

    Before I decide to write this blog post, I have never experienced with design an open-world map. But in my mind, I can see that designing an open-world level is very different from doing narrative-driven levels. The most obvious difference would be open-world games you can go anywhere you want, but in narrative-driven games, you… Read more

  • What are the visual rules in Level Design?

    February 5, 2020 by

    When we say level design, in most of the PC or console games, mostly are blocking out playgrounds and making the gameplay fun. More specifically, level designers are designing areas that players will go where they want players to go and see where they want players to see. By achieving that goal, visual rules are… Read more

  • How to make levels in RPGs?

    January 23, 2020 by

    In most RPGs, levels are spaces where players experience various events and game play mechanisms of the world. And, most RPGs have comprehensive background settings and interesting stories. And these stories and settings will reflect on the environment of the world. Since these meticulous designs of the object placement, the game world always creates an… Read more

  • What makes a good MMORPG? (1)

    October 14, 2019 by

    I am an MMORPG mania. World of Warcraft (WOW) is the first MMORPG that I had played when I was in middle school. Since it requires a subscription and I didn’t have much pocket money at that time, so I quit. And I started playing it again from my second year in high school till… Read more

  • About Me

    October 11, 2019 by

    Hi, my name is Ziheng. Thanks for reading my blog. Currently, I am pursuing a master’s degree at Carnegie Mellon University, Entertainment Technology Center (ETC). I am passionate about game design. So I like to work with other people to create fun things. After playing various games, I start to notice the facts of why… Read more

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